#error

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faint nacelle
#

What's the code?

pale shard
# faint nacelle What's the code?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Camara : MonoBehaviour
{
public GameObject John;

void Update()
{
    position.x = John.transform.position.x;
    transform.position = position;
}

}

faint nacelle
#

is position a variable? I don't see it being declared anywhere.

#

So I assume you need to do something like ```Vector3 position = new Vector3();
position.x = John.transform.position.x;
transform.position = position;

#

Of course, position.y and position.z are going to be 0, so transform.position will be set to (John.transform.position.x, 0, 0)