#Render based selection

1 messages · Page 1 of 1 (latest)

round oxide
#

I have a question:

#

I'm using physx for UI (non-uniform scaling support)

#

and will use unity.physics for the rest (knows how to setup)

#

my idea/concern is that keeping physx running is not optimal

#

therefore I am interested in render based selection for UI elements

#

so the question goes:

#

-is it feasible in unity?

#

-will it be more efficient?

#

-is there platform specific limitations?

#

\/this is what make me ponder