#Certain AudioClip not playing in play mode
1 messages · Page 1 of 1 (latest)
I forgot to mention that I made sure the audioclip isn't null in the script and that it got assigned to the AudioSource.clip
Can you try playing a known good sound from script using source.PlayOneShot(clip)?
Then, do the same with the faulty sound.
alright
Imma try
no changes
known good sound plays the same, while broken sound can't be heard
Then the sound clip is bad, see the import settings, maybe you enabled something that causes it to fail?
well
the only difference from other sounds is, that this one wasn't exported from audacity
imma try importing the sound in audacity and then exporting, is worth a try
nah, did not help
wonder what's the reason
oh my god I'm dumb
I'm sorry for wasting your time
What was the issue?
but apparently I make the object playing the sound inactive right after I play the sound
I totally forgot about it xD
I have a parent object playing ambient sound and mesh of the grabbable item playing interaction sounds (use, deny etc.) and when I grab it, 'use' plays and mesh hides until it's able to be picked up again
I see... If it's solved then, I'll let you archive the thread to clean up.
alright