Hi, I am trying to make a ledge climb mechanic that will allow the player to hang and move along ledges. The overall script should draw a raycast from the player to the ledge, and if a ledge is present, another raycast will form along the normal of the game object in the upward direction. I have been trying to figure out how to calculate the distance between the hit point and the top surface of the game object. I tried creating an additional ray cast that increments on the y value so that it translates upward across the ledge to see where the top surface is, where the fingers would go. How can I find the distance between the hit point and the top of the cube?
#Simple Ledge Climb Need Help
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