#Humanoid Camera Rotation Issue

1 messages · Page 1 of 1 (latest)

tough marten
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Thats all I have right now and

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Whenever you have time check all these screenshots and the camera controller script I sent because I am leaving right now and I will be back tomorrow to see and continue on.

hasty roost
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i think you could have the camera follow the head with a relative offset position and rotate as much as you rotate the spine,

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right now, it looks like this because the spine rotates everything after it in the hierarchy, but the camera is just rotating around its axis, so the gun overall rotates and changes position(because it is at a different local position relative to the spine bone), while camera is just rotating.

tough marten
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It is ok but actually my weapon and the arms of the character they should move with the camera in order to make it look and feel smooth

hasty roost
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maybe take a look at animation rigging package

tough marten
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what do you recommend to do btw, do I really have to continue with this or just have horizontal rotation and thats fine do I really have to fix this advanced issue because its for a college project

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we have to create AI basically not advanced FPS body

hasty roost
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so rotating the camera will rotate the arms and weapon altogether

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its much simpler

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if you don't need full body for the player

tough marten
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the problem is I already have walk animations and all these stuff

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I have created all these stuff with FSM

hasty roost
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you probably don't need animations (most of them)

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movement effect on the weapon can be done through script

tough marten
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yes I know probably I am gfoing to keep only torso and weapon I am going to remove head, legs and animation clips

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right?

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or basically I can keep them but I can just remove the animation clips and clamp the values afterwards so that player wont be able to see character full body

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right?

tough marten
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What do you really recommend me to do because I have deadlines in 2 months I have to submit my projects and I dont want to waste my time?

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I have to create steering behaviours, behavior trees, fsm, goap for AI

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and you know I dont have to waste my time on the Humanoid thing

hasty roost
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thats what most fps games do anyways

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so you would have your camera as the parent of the weapon and arms

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camera rotates only