#Pink Material for imported Unity Asset need help to fix it?
1 messages · Page 1 of 1 (latest)
This is the asset: assetstore.unity.com/packages/3d/characters/humanoids/humans/protective-suit-man-158254
That indicates incompatiblity with the render pipeline
Standard shaders can be converted using the render pipeline converter
I have used the Render Pipeline Converter 2x one was for the Kaiju asset pack (blue color). I did it again for the character model in the hazard suit. It is still unfinished (green color). The only change was that the glass material is visible now and other materials have updated(yellow color). Now when I do it i get the messages no items to convert or unity has straight crashed. Thankfully I had everything saved haha...please help.
The converter only works with built-in shaders. It wouldn't know how to convert custom shaders like that Standard(2sided) included in the import.
But you can select a suitable replacement manually from the Shader dropdown (at top of inspector on material asset)
iirc unlike the Standard shader, the default Universal Render Pipeline/Lit shader should have a Render Face option to allow double-sided rendering if that's important.
I found some textures so I don't know why its still not showing properly?
Im sorry where is the Render Face option?
third field in surface options right there
I messed around with it doesn't really show any change. I just want the textures actually on the model. Would I need to make a new material and shader then?
I don't know what you mean by "messed with" but you should set that field to "both"
Or simpler to swap the shader of a material than to make a new one
Works as long as the original shader uses the same property names so they get linked up automatically