Hello, guys! So, I would like to create a Custom Animation System to play all my Animations and do transitions etc without the use of the Animator at all, but only the animation window and animation component. Can somebody help me in understanding the logic and do some reasoning to have an idea on how I am supposed to create this system?
#Custom Animation System
1 messages · Page 1 of 1 (latest)
Sounds like you want to use the Playables API
https://docs.unity3d.com/6000.4/Documentation/Manual/Playables.html
I dont know about playbles but I just did it within one script called AnimationManager and I have created a method called Play() and within Update I do the logic