I've been trying to see how to use the new input system to its full potential, and have been trying to unify all the input scripts into one script to make my life easier when the project scales up, so was looking into some design patterns to help with that. I've been following this guide so far: https://www.youtube.com/watch?v=ZHOWqF-b51k
Is this actually good practice and do Unity devs really resort to this? Or should I just go with the much simpler send messages mechanism?
You may have used Unity's new input system, but you could probably be using it better. I'll show you how to create your own input map abstraction which will make writing control scripts way easier.
If you'd like to support me making these videos, this is a great place to do so :)
https://ko-fi.com/paridot
Unity Open Project: https://github.com...