#Weird Raycasting bug
1 messages · Page 1 of 1 (latest)
It looks like your code is putting object inside of the collider using non-physics engine methods. When you pushout from the collider then falling physics takes over correctly.
Either use Character controller that handles colliders correctly or use physics to move objects.
I'm making a raycast based controller. The way it works now is it zeros out yvelocity and adjusts based on the hit object under the player.