#Render order

1 messages · Page 1 of 1 (latest)

sacred elk
#

So I think I might be going crazy but:

  • The egg and totem are both "touching" the plane at the bottom
  • They both have their pivot set to "bottom center"
  • They have the same material and every sprite renderer setting (as you can see in the image)

I'm on unity 6.3.8f1 , using URP with forward renderer.

I'm guesssing this is a transparency issue, because if I set the sprites to use an opaque material it fixes the issu, but I want to know how to properly handle this scenario with default materials.

So why is the egg rendering on top of the totem even though it's behind it?
If I move the egg a fraction of a unit up in the Y axis it goes behind the totem, but then if I bring it forward it ALWAYS shows behind it, so it basically just inverts the issue.

Any thoughts?

unique osprey
sacred elk
unique osprey
#

You are using Sprite Renderers

sacred elk
#

yhea, I found a fix, it is the sorting axis, but there was no option anywhere to change it

unique osprey
#

Not sure how they would behave outside of 2D renderer

sacred elk
#

so I opened the GraphicsSettings in notepad

#

and changed it there to Z axis

#

and it worked

unique osprey
#

If you want 3d rendering you should put a texture on a plane.