So I think I might be going crazy but:
- The egg and totem are both "touching" the plane at the bottom
- They both have their pivot set to "bottom center"
- They have the same material and every sprite renderer setting (as you can see in the image)
I'm on unity 6.3.8f1 , using URP with forward renderer.
I'm guesssing this is a transparency issue, because if I set the sprites to use an opaque material it fixes the issu, but I want to know how to properly handle this scenario with default materials.
So why is the egg rendering on top of the totem even though it's behind it?
If I move the egg a fraction of a unit up in the Y axis it goes behind the totem, but then if I bring it forward it ALWAYS shows behind it, so it basically just inverts the issue.
Any thoughts?