## using Unity 6000.0.41f1, URP 17.0.4
I am trying to create an custom render feature for my outline shader so that I can make use of filtersettings to isolate certain layers. Using Unity's prebuilt Full Screen Pass Renderer Feature, I can correctly render the custom shader outline material (see image below, outlines are pink) which correctly outlines the outlines and normal maps as I intend for it to do.