#Lightmap artefacts and white spots

1 messages · Page 1 of 1 (latest)

plucky vessel
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im getting these spots while baking and im pulling out hairs trying to tweak lighting settings and waiting hours to finish baking to no real improvement.
It worked at one point a couple weeks ago but i had to swap out some models and rebake and now i cant remember the exact settings...
Im already at max Lightmap size and at 80 texels per unit (could be that but i dont know how much more my little old laptop can take before burning straight through my table...
Exact settings are in the screenshot.
I have regenerated lightmaps in the model import settings, no change.

willow estuary
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In general you'd be better off by making new lighting settings to reset them to defaults

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Your direct samples are pretty high, while environment samples are pretty low
Max bounces rarely needs to be more than the default 2
Lightmap resolution rarely more than 40 either
I'd do test bakes without ambient occlusion as it's a separate pass that takes a long time

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And make sure you don't have Realtime Global Illumination enabled in addition to Baked