Hey, has anyone experienced a yellow sky/horizon in Unity URP that persists even with all post-processing and custom renderer features disabled?
My setup:
- URP with Forward+ rendering
- Default-Skybox material assigned
- Directional light using Filter and Temperature mode (5000K), Intensity 2
- Environment Lighting source set to Skybox
- No fog enabled
pretty much default settings. The yellow tint appears at the top of the screen and bleeds onto bright surfaces, but it shows up even when my FullScreenPassRendererFeature shader is completely turned off, so it doesn't seem to be shader-related.
I've already checked: skybox material, environment lighting color, fog settings, and directional light color/temperature. Nothing obvious stands out.
Has anyone seen this before or know what else could cause it?