#URP Custom Shader issues

1 messages · Page 1 of 1 (latest)

verbal wasp
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I'm trying to add an outline around a character with univeral render pipeling. The out and the main preview looks correct, but then you go to the actual game and she looks irradiated. I disabled bloom, but it still looks really weird, and I'm not sure why this is happening and not sure what I should do to troubleshoot here since im newer to shader stuff. Any advice? Changing it to lit vs unlit also makes no difference.

turning the universal light intensity to 0 also makes it look super washed out.

If my scene is set to light overlap, things are fine in scene view, but still crazy wonky in game mode.

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also when two objects of the this material cross over like this, this happens, which may like give more insight?

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If my scene is set to light overlap, things are fine in scene view, but still crazy wonky in game mode. Also, if scene lighting is on, it looks like this, but if off, it looks regular, so probably it's a problem with that?

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But also, none of my other custom urp shaders have this issue

proven skiff
verbal wasp
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oh gotcha, i'll try that! thank you