I'm trying to add an outline around a character with univeral render pipeling. The out and the main preview looks correct, but then you go to the actual game and she looks irradiated. I disabled bloom, but it still looks really weird, and I'm not sure why this is happening and not sure what I should do to troubleshoot here since im newer to shader stuff. Any advice? Changing it to lit vs unlit also makes no difference.
turning the universal light intensity to 0 also makes it look super washed out.
If my scene is set to light overlap, things are fine in scene view, but still crazy wonky in game mode.