#Baked lighting in URP, lines between walls
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Are you sure SSAO is off?
Also make sure AO is off in the bake settings
If that does not help maybe make your walls thicker
There's not just lines but light leaking too, which suggests the lightmap UVs don't have enough padding
Could be wrong lightmap UV settings in the lighting settings, or wrong "minimum lightmap resolution" or "minimum object scale" values in the mesh's lightmap UV generation settings
If the random bright spots aren't fixed by ensuring correct lightmap UVs, they can be one of many types of noise lightmaps can suffer from
https://forum.unity.com/threads/lightmapping-troubleshooting-guide.1340936/
Chapters 13, 14, 16 and 17
But ultimately there's the seam issue which you can read about in chapter 10