#Render Graph: how to blit to global texture and sample in Shadergraph?

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outer zephyr
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i can sample _CameraOpaqueTexture in Shadergraph Materials just fine, but i want to create a ScriptableRendererFeature in URP 17 that writes into a Global Texture which i can sample from Shadergraph.
i just can't get this to work, can someone help me?

quartz sentinel
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Did you check the render graph samples?

outer zephyr