#ShaderGraph Keywords and Multiple Effects

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green timber
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I'm starting to use booleans in Shader Graph to create multiple effects on the player. In the shader, I have 3 effects that I can toggle on and off and they blend with the diffuse texture. Each works fine on their own, but how do I pipe them all into the base color so they can be used simultaneously? I can't seem to find any examples of something like this.

deep veldt
green timber