I'm starting to use booleans in Shader Graph to create multiple effects on the player. In the shader, I have 3 effects that I can toggle on and off and they blend with the diffuse texture. Each works fine on their own, but how do I pipe them all into the base color so they can be used simultaneously? I can't seem to find any examples of something like this.
#ShaderGraph Keywords and Multiple Effects
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That depends on how you want to blend them in an artistic sense, won't it
Otherwise you can chain the Out outputs to Off inputs so the step is skipped
Thanks for the reply but I'm not really sure what you meant. I ended up hooking the Outputs for the booleans to blend nodes and then blending those to the base color texture.