#Weird animation bug when dealing with edges/jumping

1 messages · Page 1 of 1 (latest)

light rover
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The video explains it, idek know how to explain whats going on. Look like an animation bug with code, or a CharacterController componenet bug. any ideas on fixes?

patent helm
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It's hard to tell specifically what the issue is. I'd place my bet it's either the animator or the code being the culprit. What I like to do, is to open up the animator window while testing. It makes it much clearer what's going on and easier to spot the issue

light rover
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(yes i am aware my animator looks like a big spiderweb lol)

toxic nest
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it seems like your animation is stuck on that one node

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is it supposed to loop?

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I would guess it's supposed to transiton to that other node bellow it, but the condition is not met.
See what that condition is, where you are triggering / setting it in code.
That's where you have a bug

light rover
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its just so odd, it isnt stuck on this, it just happens randomly, typically when spamming jump or jumping on different objects. this may be a code issue?

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wait i think i fixed it, i added a transition from jump -> idle, make the condition IsGrounded = true.. think its working?