#Particles won't render

1 messages · Page 1 of 1 (latest)

carmine frigate
#

I'm trying to render particles to the screen using a C# script("the manager"), Compute Shader(particle movement currently static) and a Shader(rendering the particles).
But the particles don't get rendered. But weirdly only in the: Shaded Wireframe mode is the wireframe visible.
And I get this error message:
d3d12: Vertex Shader "VFX/TestShader" requires a buffer (SRV) "_Particles" at index 0, but none provided. Skipping draw calls to avoid crashing.

I looked for resources everywhere but I couldn't find anything related to my problem.

feral wolf
#

It is unlikely anyone will be help you with a totally custom system without providing any code
I wonder why make a custom system for particles when Unity has an abundance of options for it to begin with?