I'm trying to render particles to the screen using a C# script("the manager"), Compute Shader(particle movement currently static) and a Shader(rendering the particles).
But the particles don't get rendered. But weirdly only in the: Shaded Wireframe mode is the wireframe visible.
And I get this error message:
d3d12: Vertex Shader "VFX/TestShader" requires a buffer (SRV) "_Particles" at index 0, but none provided. Skipping draw calls to avoid crashing.
I looked for resources everywhere but I couldn't find anything related to my problem.