#Learning Unity Devlog ( Space Shooter Game )
1 messages · Page 1 of 1 (latest)
i also created my own docs so its just easier to understand, void Start()
a function on game start
Debug.Log("Example")
basically just printing
and ofcourse
it didnt work
so i decided to try other things
i decided just to add some physics and make the player
So now the capsule or player falls
!Learn You really should start with tutorials/courses on Unity Learn. Essentials course is preferable.
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
i tried but it isnt helping me
What do you mean "you tried", did you do the course? https://learn.unity.com/pathway/unity-essentials
Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.
ohh
DAY 2.
I did the course
so i tried doing the new input system
so i started the programming essentials
i made the rotation system with angles etc. and it looks snappy in a good way, tho not really for the game.