So I'm working on a dungeon crawler demo for my course and it's procedurally generated using the binary space partition algorithm.
Isometric Miniature Dungeon · Kenney https://share.google/uDAcHdop2HdWKThB3
Character Creator 2D - Fantasy by SmallScaleInt https://share.google/5JTzGt1lPsL1bqzTK
These are the two asset packs that I'm using which are both isometric by design. I've made an enemy which has 3 states (idle, patrol and chase). I use the algorithm to get the enemies that spawn in the dungeon to navigate it and they do so but the main issue that when navigating via corridors they stick to the edges or they try to move across areas which have no tiles. Which from my debugs showcase that the pathfinding says they can move there.
I get an offer of the algorithm not picking up all the floor tiles correctly