#Compiler Errors with AssetDatabase

1 messages · Page 1 of 1 (latest)

idle ibex
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Hi, I'm needing some help with fixing two errors that have been causing me to be pulling my hair out for the past few days and I really need these errors fixed soon for a university project. I keep getting these two errors that just will not go away, I've tried deleting the packages folder and trying to reimport everything but they just will not resolve.

"Cannot load. Path Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/AutodeskInteractiveTransparent.shadergraph is correct but AssetDatabase cannot load now.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"
"Cannot load. Path Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/AutodeskInteractiveTransparent.shadergraph is correct but AssetDatabase cannot load now.
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)"

Any help would be greatly appreciated.

fallow hornet
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Are they actually causing issues in your project? From the look of it, they should only be thrown at specific time(package import).

idle ibex
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Yeah, that is my main issue, I'm trying to build my project currently since I've finished everything up but every time I select the build and run option it pretty much instantly fails.

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I can run the project in the Unity editor just fine, no problems at all, but the second I press the Build and Run to make sure everything works right, it spits the same two errors back in my face.

fallow hornet
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Okay. Just to be clear - you are using hdrp in your project, right?

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What Unity and hdrp package versions?

idle ibex
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Yeah I'm using HDRP, it relies pretty heavily on using HDRP' Ocean, Sea and Lake preset. Give me a few mins to check the Unity and HDRP package versions.

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Oh my god I am the densest man alive, I've finally gotten it working.

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Sorry for wasting your time lol.

fallow hornet
idle ibex
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My own stupidity. I've not worked with Unity for a while since doing it in one of my classes a year ago and I completely forgot that I had to clean the build before I could actually click the "Build and Run" button. My brain just automatically assumed that the button would do that.

fallow hornet
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Ah, I see. Well good to know it's fixed.