For a while I have used this plugin for outlines (similar to the outlines you get when selecting an object in the inspector), but it requires the Compatibility Mode render options. I have a different, separate issue that requires the rendergraph to fix, but it means I can no longer do this outline feature. I've switched over to this plugin but I'm having a problem with it. This version currently highlights all edges of the object with the outline (first picture). The old outline system would only outline the outermost edge of the object (Second picture).
I've got the full source of both render features, with the new non-working one being done in Shader Graph, while the older one is a .shader file. I don't know enough about shader code or graph to know what to look for to port this functionality to the new system. Does anyone know what sort of things should I be looking for that might cause these internal lines inside of the shader?
Barring that, anyone know of a good URP Outline Render Feature that doesn't require the Compatibility Mode that can do what I'm looking for? I don't particularly care how it looks, this is purely functional rather than aesthetic, I just need to outline arbitrary objects.
