How to create a grab/drop system for items in a 3d simulation game? I did it in various ways but couldn't get the desired results. Last one I have is working alright but I need to adjust the hold point for different objects because for some objects, they stay too far or too close. Can anyone suggest an universal solution if possible🙏 (I use Unity 6.3)
#Grab/Drop
1 messages · Page 1 of 1 (latest)