#Bad Rendering of light

1 messages · Page 1 of 1 (latest)

upper girder
#

So you are baking lightmaps in Unity?
What do the lightmaps look like
You can use scene window debug views to visualize the lightmap
Showing the contributors / receivers view would also be helpful

#

And you may have to point out the blotches because I'm not sure I'm seeing the exact ones you mean

elfin dagger
#

I am using Bakedlights in Unity,

I sorta managed to hide it by adding a texture to the wall

upper girder
#

Hacky workarounds like that tend to be the most practical option most of the time
But it's useful to understand the lightmap debugging tools

elfin dagger
#

For sure i get you. Sorry maybe wasting your time on this.

#

thank you none the less for your time