#Need help
1 messages · Page 1 of 1 (latest)
some pictures this is what I want it to look like
this is what it looks like when I start the game
and this is my code
Mabee this can work i can’t test it but make a variable offset of type vector3 and add each xy and z coordinate to the quaternion.euler fonction and make an awake or start fonction that take the transform.position and put it on the offset variable .
Let me know if it’s clear
And if it’s work
"add each xy and z" by this do you mean plug in the coordinate I want it to start at right?
did I do this right?
Actually figured it out your a genius
Thanks