#How to implement multiple shadow cascades in HLSL

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charred ice
plush mirage
charred ice
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oh, that was so simple but it would take me so much time to figure out!

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One more thing... the shadows in lit shader are soft but mine are very pixelated. Where does the blurring take place? Should I do some kind of gaussian blur or is there already something built-in?

plush mirage
charred ice
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damn! Thanks a lot!