#Assign component field via MCP

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twilit holly
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While I was able to attach a component via the MCP, I was not able to populate the field using the MCP, All tentatives failed.
Can I get an example of how the MCP tool Unity_ManageGameObject [action=set_component_property,[...] can properly assign the Transform of a scene object to a [SerializeField] private Transform SpawnLocation; field please. I tried making it public, to no avail.