Trying to rotate the texture by 90 degrees based on the world position, but I am not sure if I am doing it right. The idea is to take the coordinates of the texture in the world and do some math stuff to then multiply the number by 90 and plop it into the rotate node so it can rotate the UV of the texture. But somewhere in the math - it decideds to become a... sphere uv? Not even a crab, smh
#Texture random rotation based on world position
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