Hello,
I'm trying to use ECS DOTS to do multiplayer game. I try to keep my project simple as I can.
Here I'm strugguling :
I create a static object cube in a subscene
When I start the game I cannot see this gameobject in "Physics Debugger Tabs"
var physicsWorld2 = SystemAPI.GetSingleton<PhysicsWorldSingleton>().CollisionWorld;
Debug.Log($"[World: {state.World.Name}] Active body physics : {physicsWorld2.NumBodies}");
This show me 0 on Update Method.