#Baking Lighting

1 messages · Page 1 of 1 (latest)

urban patio
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I always get this error when I try to bake the light map, even when I try to lower settings in the light map settings. How do I fix this issue?

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I have 32 gigabytes of ram and I think my settings are set pretty low for the light map

wicked panther
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The memory here would refer to your VRAM I believe. Do you have a decent grahics card?

worthy valve
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Create a new scene, put a baked light + static cube in it, and try to bake that

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See if that throws an error

urban patio
urban patio
worthy valve
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it's an integrated GPU, so you will be limited on performance and memory, I bet

urban patio
urban patio
worthy valve
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this means that the object is so big that it's filling up an entire lightamp

urban patio
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How would I go about fixing that?

worthy valve
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show your current lightmapping settings

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I see that the scale is 100

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This is probably causing great confusion for the lightmapper

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If you export from Blender with default settings, you wind up with that 100x scale

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I prefer to switch the "Apply Scalings" mode to "FBX All"

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This gives you a scale of 1

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That, on its own, shouldn't cause a problem

urban patio
worthy valve
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(although, if you're using "Generate Lightmap UVs" in the model import settings, you're probably getting VERY bad lightmaps right now)

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the importer thinks your model is 100 times smaller than it's meant to be

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it winds up with enormous amounts of padding

worthy valve
# urban patio

looks pretty sensible (20 texels/unit is moderately detailed)

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the maximum size of an obejct will be 2048/20, or around 100 meters across

urban patio
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How would I do this?

"I prefer to switch the "Apply Scalings" mode to "FBX All""

worthy valve
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it defaults to "All Local"

urban patio
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Which one here do I check?

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Oh nevermind i found it within the picture. Sorry, lol

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I have a scene with only 1 static model, which I am using as a control, and I reimported it with "Apply Scalings" mode to "FBX All", and there still seems to be an issue with the light baking

young oasis
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That should visualize how dense the lightmap texture will be