#How to Render/Cheat the Ring through the Environment and not the Player

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honest zinc
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I'm fairly new to understanding Unity and how rendering works, and I was wanting to have a ring under the player that can't be seen through the player model, while being visible through walls. I currently have it setup with an overlay camera rendering the ring and arrow, and I tried messing around with other settings but they caused the ring to be blocked by walls. Would there be a easier way to cheat this effect with a second "ghost" ring?

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This is the outline of the player prefab for reference, the ring anchor is an empty to make the ring not rotate during movement.

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and as a bonus i tried using the renderer to make the player also visible through walls with a wip shader, and with how the model has seperate meshes they all are causing the effect to happen on eachother, im sure its a simple fix but I can't find the right google search to show fixes for this specific issue

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Any help for any of these questions would be greatly appreciated!