#Unity 6.3 build D3D12 RenderDoc out of memory?
1 messages · Page 1 of 1 (latest)
What renderdoc version?
This is V1.43
Hmm...
First, I'd try capturing with PIX.
If it works, that would imply an issue in renderdoc.
Or you could try enabling gpu debug layer(via executable args + some windows settings) and see if it catches anything during play/renderdoc capture. If it does, there's likely an issue in your game or engine already and the renderdoc capture just trips on it. The debug layer error would help figure out what the issue is.
I have tried PIX just now, that one looks like it does capture it. I have also learned about NSight from Nvidia which seems to have the same problem as RenderDoc. The project currently has no actual rendering though because it's for a custom render pipeline which i just started working on.
it sees the commands in the image so i think it likely does work here.
I have tried other projects before also and i feel like it might be any D3D12 Unity project
Does renderdoc fail to capture a default urp scene?
i'll check the urp sample project and see if it can capture it
I mean a simple new scene in a new project.
ah ok, i'll try
It's a fully new URP project with the sample scene without changes and i get the error.
Likely renderdoc issue then