#Unity 6.3 build D3D12 RenderDoc out of memory?

1 messages · Page 1 of 1 (latest)

rocky burrow
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Hello, i would like to utilise RenderDoc but when the backend is set to D3D12 renderdoc gives me an out of memory error. I am unsure as to why it occurs. I have provided an image with the mentioned error. Does anyone have experience with RenderDoc and knows why it occurs? Maybe i need to adjust a setting or something else.

tough elbow
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What renderdoc version?

rocky burrow
tough elbow
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Hmm...
First, I'd try capturing with PIX.
If it works, that would imply an issue in renderdoc.
Or you could try enabling gpu debug layer(via executable args + some windows settings) and see if it catches anything during play/renderdoc capture. If it does, there's likely an issue in your game or engine already and the renderdoc capture just trips on it. The debug layer error would help figure out what the issue is.

rocky burrow
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I have tried other projects before also and i feel like it might be any D3D12 Unity project

tough elbow
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Does renderdoc fail to capture a default urp scene?

rocky burrow
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i'll check the urp sample project and see if it can capture it

tough elbow
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I mean a simple new scene in a new project.

rocky burrow
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ah ok, i'll try

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It's a fully new URP project with the sample scene without changes and i get the error.

tough elbow
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Likely renderdoc issue then