Hi! I'm trying to implement a Lobby system for my game; we have a party system (akin to Rocket League, Overwatch, etc. etc.), and I'm using Lobbies to manage those parties.
Once the players decide to enter a game, I want to create a DA session with the current players/lobby, but it seems that no matter what option I pick in the API, the session service is going to try to make/join a lobby for me, which inevitably fails because I already am in said lobby.
I'm not sure how I should handle this or if it's even possible to mix DA & Lobbies given that the implementation appears to always force the creation/joining of a lobby, but I'd love any input/ideas on this