#Waterfall shader - foam problem
1 messages · Page 1 of 1 (latest)
honestly i think its because of the alpha clip treshhold but idk how to avoid that part
why are you doing one minus?
I don't know what are the nodes before the erosion par, but I see some "add" before the one minus, meaning that you can potentially have values bellow zero.
To be sure, add a "Saturate" node just before the alpha clip threshold output.