#Unity Netcode Distributed Authority client does not return ownership on kinematic rigidbodys
1 messages · Page 1 of 1 (latest)
Do you mean the owner is staying as the disconnected client on the network object?
no the client that once grabbed an object and became owner exits the application
hmm so yea i guess the object becomes in a stuck state where others are unable to take ownership of them, even tho the takeownership flag is on. using the vr multiplayer project
What does it show as that object's owner? It should either be redistributed or set back to the session owner
yea so its not it stays owned by the disconnected client
the objects on the left are root objects in the scene
the objects on the right have an empty parent with just a transform to group them
green is the server/host pink is the client (that disconnected)
so these objects should all be reset
is also on, so they should even eventually be redistributed (but they dont)
so for some reason I figured out if they are not root gameobjects they dont reset correctly on clientdisconnect