#Unity Netcode Distributed Authority client does not return ownership on kinematic rigidbodys

1 messages · Page 1 of 1 (latest)

final crow
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On Disconnect. Neither do NetworkBaseInteractable do this with Relinquish Ownership. Is this a known issue?

echo heath
final crow
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no the client that once grabbed an object and became owner exits the application

final crow
echo heath
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What does it show as that object's owner? It should either be redistributed or set back to the session owner

final crow
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yea so its not it stays owned by the disconnected client

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the objects on the left are root objects in the scene

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the objects on the right have an empty parent with just a transform to group them

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green is the server/host pink is the client (that disconnected)

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so these objects should all be reset

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is also on, so they should even eventually be redistributed (but they dont)

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so for some reason I figured out if they are not root gameobjects they dont reset correctly on clientdisconnect

final crow
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ahh there are major limitations on setting parents, crazy that just having 0,0,0 parents just to group objects in the scene already breaks in such weird ways without direct warnings