#Water shader transparancy
1 messages · Page 1 of 1 (latest)
this is my watershader
these are my 2 subshaders
theres something very strange with my exposure aswell. When i set my exposure in sky and fog volume to night its very bright and when setting it to daylight its very dark...?
Whenever i turn my alpha down from my watercolors i get flashbanged... lol
It seems likely you could be passing values above 1 or below 0 to the Lerp node T input
I recommend a Saturate node before the Lerp T inputs
before all of them?
Sure, unless you have some reason to blend any lerp inputs as multiplied above 100% or multiplied into the negatives
alright, ill try it out, hopefully that fixes the issue with the alpha
@minor isle its still the same
I still have that massive glow when turning the alpha down
added a saturate between the final lerp and the basecolor, now when i set the alpha lower the color turns white
Is this on HDRP?
If so you probably should be using the HD Scene Color node