#Is there a way to have lighting in a 3D project interact with a sprite object?

1 messages · Page 1 of 1 (latest)

undone birch
#

This might be a silly question and I might be missing something but I'm trying to understand if its possible. Basically what I'm trying to figure out is if there is a way for this object to interact with light in the area. To note, this is a 2D sprite and it exists in the 3D world. Its not a UI item. Right now its just attached to the player's camera because I want it in their sight (for the duration that they'll have it active)

But as you can see, the red point light has an actual effect on the walls and the orbs, but not really on the "polaroid" unless I'm basically right on top of it, which isn't really useful. I want it to functionally work with shadows and light. My goal is primarily is that if the player is running through an area with different lighting, for example, that the image would have a different color tint. That's why I start walking backwards. Despite the point light being right behind me, it doesn't really light up the sprite.

undone birch
#

couldnt find an answer but if anyone is interested in doing something similar, the answer is 3D Objects -> Quad

gaunt rose
#

What you're seeing is not the light interacting with it, but bloom effect from the bright surface from the looks of it