Hey guys, I need some help. I've been trying to fix it myself but to no avail. I am using URP with Forward+ rendering with UniversalRenderPipelineAsset customPipeline, and when the game first launches with customPipeline.shadowDistance set to 0 - the lights start flickering.
Increasing it to above 0 and then lowering it back to 0 fixes the issue, but it must be performed manually, since for some reason the coroutines refuse to work :/
The question is - how can I disable shadows in a better way so the lights won't flicker?