#MaterialPropertyBlock for uVS -> Anyone knows how to get this working? I can't find the node

1 messages · Page 1 of 1 (latest)

ruby saffron
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Material Property Block ( )

I need this function to start using shader graphs for my characters, apply color to their skin/armor based on status/hit effect...

so they stay independent, and not "change them all" at once...

but i can't find this node :\

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in c# it's supposed to be:

MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();

but in uVS there's nothing like that

delicate lion
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Add MaterialPropertyBlock to the type options and regenerate the nodes

ruby saffron
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ugh - why are some of these useful things "hidden" by default :\

delicate lion
ruby saffron
dense garden
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this popped up into my head for that idea

ruby saffron
dense garden
ruby saffron
dense garden
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yea as far as i know you need to specifically add in the type you need then regenerate

ruby saffron
dense garden
delicate lion
ruby saffron
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hmm so what other alternative could exist to warn new users that there are more nodes than those in fuzzy when added?

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cause seriously ive been studying this ultra hard mode, and took me weeks to find out nodes exist but are hidden at first O_o

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and i still find some things are not there, and about to blame uVS for that lol

delicate lion
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I mean it could help to have the type options in the graph like a extra side bar that you can hide that way you have access to it from the start

dense garden
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yea like the using statements

ruby saffron
delicate lion