#Mesh LOD feature in 6.4

1 messages · Page 1 of 1 (latest)

sterile badge
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Hey gang, I've just been testing out this mesh LOD feature that has been added in 6.4. The fact that it lets you autogenerate LOD's for simple meshes is really great! However...

The ranges it decides to flip over the LOD's not usable. I make my objects in real world scale, so the unit set up in unity is correct. 1m = 1 unity unit as normal.

So as a test case I have this fir extinguisher that is perfect for this feature. Up close it has a high poly density, and the mesh LOD feature generated some really good LOD's for it.

It created 6 LOD's for it, but the ISSUE is that they only flip over after the object is less than 1 percent of screen size. Different objects I tried this on generally have this range all over the map. Most of them have it waaay too far away, but some of them are a bit more reasonable.

I have tried the threshold option in quality settings, but the scale it needs to be for it to work at a reasonable distance on some objects makes it completely unusable on others. the LOD spacing also makes no sense, as some objects will just swap between 5 LOD's over the range of 1 unit.

Am I missing something here? Why can't we manually drag the LOD swap distances like on the LOD Group component? I have read through all of the documentation, but no luck on finding good info on this.

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As additional info the bounding boxes of these models are the correct size, and it makes no difference if the model is decently low poly to begin with, or tesselated to 3 million polygons (I tested)

sterile badge
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Or what do you mean?

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Also ❤️ Spazi haha, you are always here for me

full crag
# sterile badge 6.4.0f1

I mean you could test to see if it occurs in 6.3
6.4 is very new so I'd count on something having been broken

sterile badge
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Good point, I'll try that

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Either way I feel like a threshold slider per item would be nice

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The LOD selection bias sort of acomplishes it, but a bit limited in range

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I'll try 6.3 and report back

full crag
sterile badge
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Yeah that's understandable

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It's a really cool feature

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I do most of my studio's environment art so it would be a huge time saver if it ends up working a bit better with those ranges

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