Attached there is a video showcasing the weird visual bug in my game where if you get close enough to a wall (within 4 meters unity measurements) there are circles of different shades that affect the appearance of the texture. I have mostly default render settings.
#Shading problem
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Those are mip maps
Turning on trilinear blending for the texture will help with that
It blends between the different mip levels, rather than abruptly switching
I guess they could be shadow cascades too
I'd try ruling out which is it