#Shading problem

1 messages · Page 1 of 1 (latest)

frail summit
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Attached there is a video showcasing the weird visual bug in my game where if you get close enough to a wall (within 4 meters unity measurements) there are circles of different shades that affect the appearance of the texture. I have mostly default render settings.

molten jay
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Turning on trilinear blending for the texture will help with that

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It blends between the different mip levels, rather than abruptly switching

fathom parrot
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I guess they could be shadow cascades too
I'd try ruling out which is it