#Texture VFX Shader Graph

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gusty depot
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I'm creating a black VFX using Unity Shader Graph and a Particle System. I'm having an issue where the 'Color over Lifetime' module in the Particle System doesn't affect the shader at all when the color is set to black. How can I control the transparency (Alpha) of a black particle using Vertex Color?

terse notch
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A shader to be used with particles typically multiplies your sampled texture color with vertex color and connects to Base Color, and multiplies sampled texture alpha with vertex color alpha and connects to Alpha