#hard cut lighting?
1 messages · Page 1 of 1 (latest)
There's likely a discontinuity in either the mesh normals or its normal map
Check first if it's using a normal map and temporarily remove it to see if the seam disappears
where do I see if it has a normal map?
The material asset assigned to the mesh renderer will either have a field for a normal map or not, and have a map there or not
it doesnt seem to have a normal map
So then it likely is sharp mesh normals in the edge geometry
on the surface of the front of the computer there are 2 faces ( which you can see through the shadows). Idk how to fix that tho
Typically their normals could be set to smooth instead of sharp/flat
But they can also be smoothed/sharpened selectively
that would look weird on my model tho
I'm not suggesting you smooth out the whole mesh, but that you look into what normal smoothing is and then consider smoothing that specific hard edge that bothers you
Or alternatively flatten the adjacent faces so there is no corner there
I think I got it