I have this spider that I want to be crawling inside tight hallways, so I need a system that can automatically make sure its legs are in a good position like holding on the wall instead of clipping hence why I chose to try inverse kinematics. The tutorial I had originally found needed an expensive paid asset but I'm sure there are other ways I could accomplish this
#Inverse kinematics
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There are many free inverse kinematics implementations including Unity's own Animation Rigging package
And if you want to write your own driver but have the leg bones follow a target and pole, FastIKFabrik is good too.
I managed to use unity's tutorial and then just changed it to raycast everywhere