Hi everyone, i’m writing this because lately I’m trying to improve my workflow, code and project structure quality and i’m very confused about how much should i care or is there a better way to do this?
For example let’s say i have a 16:9 texture and want to apply it to a quad, is it ok to manually set the quad scale to respect the ratio? Should i do an editor script that keeps it the same as the texture used in the material?
Another example: let’s say i have a cards/ folder with a lot of images, should i care about making a texture importer preset to sync them all?
Hou much should i care about the editor of my custom components and how in depth should i study it for it to be enough?
I want to work in the best possible way, no matter how much effort i’ll need.