Hello,
First things first, my current lighting settings:
- Most of the scene is using Baked or Mixed lighting
- I have Reflection Probes placed (as you can see on the screenshot)
- I am using Adaptive Probe Volumes
- I do not have any global directional light
You can see my lighting settings below on the screenshots.
Still, metallic materials in my scene appear nearly pitch-black, which to me looks quite unusual, though I am not sure if it is expected behaviour or not. I tried looking into baking specular lighting into the reflection probes using the trick with placing emissive spheres are the positions of the lights, but that still didn't get me the right results.
If there are any other settings I should provide, let me know.
Looking at the reflection probe, I am confused as to why the metallic material still doesn't retain nearly anything and looks this dark. I'm under the impression it might be just some incorrect setting of the scene, so I'd be very thankful if anyone could point me in the right direction.