#Box Collider

1 messages · Page 1 of 1 (latest)

reef heron
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Just a quick question, do you think its better for optimization to have box collider of character on a game object child of the game object, or is it better to have it on root ? ( i'm using navmesh for the click and character controler for the WASQ) and like collider to interact with object

Thanks for help !

tender acorn
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there is an extremely small cost to having an extra child object involved

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i would not think much about it

reef heron
round cloak
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If it's a physical collider you'd usually have it root with the controller

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Children for composite colliders or triggers