#Box Collider
1 messages · Page 1 of 1 (latest)
there is an extremely small cost to having an extra child object involved
i would not think much about it
So for you its still a bit better to do it on root, even if its not insane perf gain on it?
1 messages · Page 1 of 1 (latest)
Just a quick question, do you think its better for optimization to have box collider of character on a game object child of the game object, or is it better to have it on root ? ( i'm using navmesh for the click and character controler for the WASQ) and like collider to interact with object
Thanks for help !
there is an extremely small cost to having an extra child object involved
i would not think much about it
So for you its still a bit better to do it on root, even if its not insane perf gain on it?