#Syncing active ragdolls

1 messages · Page 1 of 1 (latest)

vale finch
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just curious how you guys would go about it 🙂

nimble urchin
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If you are using IK, then put network transforms on the ik targets. Let the ragdolls do their thing locally on each client

vale finch
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Just wondering if that’s what u meant . I am very new to the active ragdolls

vale finch
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And don’t put networked rigid bodies ? Because it’s running client end 🤷‍♂️

nimble urchin
vale finch
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To be honest I’m not entirely sure . I made a basic player ragdoll manually added config joints to each body part

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I have a invisible clone of the player that is animated

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and the ragdoll is adding force based off the animations

nimble urchin
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If that's the case then all you need is a network animator to keep the animations in sync

vale finch
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Ahh thanks 🙂

vale finch
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So this did fix it, but my chest isnt rotating correctly for the host, the client it looks fine