#Sync error when Ownership changes to Host

1 messages · Page 1 of 1 (latest)

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Hey everyone! I'm new to Netcode for Game Objects and this is my first attempt at making a multiplayer prototype. I have a scene with two players, a Host and a Client, trying to pick up an item. When the item is picked up, the item's owner gets set to whoever picked it up, and the Network Transform gets disabled so the position is updated quicker - everyone locally updates the position, or at least that's what I was going for.

Right now if the Client picks up the item, the Host updates the position to make it less sluggish for the Host's pov.

The same should happen when a Host picks up the item, but instead the Client just sees the item freeze, and then unpause in the correct position once the item is dropped (when the Network Transform is enabled again).

I get the feeling this is happening because the Client cannot set the position of the item, but how can I replicate that without having the movement be sluggish? Any ideas? x.x

idle sable
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Oh that's goated

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what the heck thank you

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I'll update about how it goes

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I'm gonna crash out, everything I thought I had to do is wrong and I just had to click a few buttons.

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Thanks x.x